#ifndef LIGHTING_H
#define LIGHTING_H

#include "point.h"
#include "maze.h"
#include "light.h"
#include "lightoptionswidget.h"

class Lighting
{
private:
public:
  Light initial;
  Light scene;
  Light player;
  Lighting();
  ~Lighting();
  bool IsEnabled();
  bool IsChanged();
  void SetSceneLight(Point position);
  void SetPlayerLight(Point position, Direction direction);
  void HideOptions();
};

#endif
